AI Insights · Timothy · July 2022
Top 5 Roguelike Games Performance in Slovakia - Q2 2022
The top roguelike games in Slovakia during Q2 2022 saw varying trends in downloads, revenue, and active users. Sensor Tower provides deeper insights into the data.
In the second quarter of 2022, the performance of the top 5 roguelike games on a unified platform in Slovakia displayed a range of trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
RAID: Shadow Legends
Throughout Q2 2022, weekly revenue for RAID: Shadow Legends fluctuated, peaking at approximately $10.4K in late April and seeing a low of around $5.9K in mid-June. Weekly downloads varied, reaching a high of 901 in late March and dropping to a low of 271 in mid-June. Active users showed a gradual decline from 3.7K at the start of the quarter to around 2.6K in mid-June, with a slight recovery to 3.2K by the end of June.
Diablo Immortal
Diablo Immortal had a strong start with weekly revenue peaking at nearly $24K in the first week of June. However, revenue saw a decline to around $8.4K by the end of the month. Downloads mirrored this trend, starting high at 8.9K in the last week of May and decreasing to 721 by the end of June. Active users also decreased from 10.7K in early June to 4.6K by the end of the month.
Hero Wars: Alliance RPG
Hero Wars: Alliance RPG experienced fluctuations in weekly revenue, with a notable peak at $8.1K in early May and a low of $2.1K in mid-May. Downloads were highest at 821 in early May, dropping to a low of 31 in mid-June. Active users showed a decline from 3.7K in late March to around 2.6K at the end of May, with a slight increase to 3.2K by the end of June.
AFK Arena
AFK Arena displayed relatively stable weekly revenue, peaking at approximately $2.4K in early May and seeing a low of around $0.89K in late May. Downloads were consistent, with a high of 56 in early May and a low of 20 by the end of June. Active users declined from 1.4K in late March to around 0.95K by the end of June.
Idle Heroes - Idle Games
Idle Heroes - Idle Games had a significant peak in weekly revenue at $1.9K in mid-May, with the lowest revenue being $364 by the end of May. Weekly downloads fluctuated, with a high of 215 in mid-April and a low of 83 in late May. Active users remained relatively stable, averaging around 1.3K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.